https://www.unrealengine.com/marketplace/en-US/product/bpthreads
DEMO | AI TUTORIAL
New Features:
Added ability to Pause Autolooping Threads
Added WeakObjectPointer to safely dereference UObjects from Threads
Added ability to use ScopeGuards
Added GarbageCollectorScopeGuard
+ General Stability Improvements.
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BPThreads Plugin is very useful for off-loading heavy tasks to another thread without writing a single line of code.
You can use custom Mutex, Event, and Thread Safe Boolean for thread synchronization.
The thread can be set to auto-loop and/or auto-start (see tutorial 00:48 sec)
Using this plugin is as easy as adding an actor component and binding a delegate to your function (event), while increasing the performance of your game!
Technical Details
Example project (4.16): https://drive.google.com/open?id ... J2IBtheSggFwMWeQD7e
General Stability Improvements.
The plugin wraps C++ threading and synchronization functionality in to blueprint readable objects and nodes.
This plugin includes:
Thread Object
Mutex Object
Event Object
Thread Safe Boolean
Weak Object Pointer (NEW)
Garbage Collector Guard (NEW)
Number of classes: 8
Network Replicated: No
Supported Development Platforms: Mac, iOS, Linux, Android, Win32, Win64
Supported Target Build Platforms: Mac, iOS, Linux, Android, Win32, Win64
Tested Platforms: Mac, Win64