The package is large and takes a bit to import. It is extremely detailed, and there is so much to it that I can tell the author loved building this.
Here's some tips when you get it imported:
You'll want to drop in a FPS controller (use the rigid body controller in standard assets so you get a collider to open the doors) to explore the school. It's dark inside (but super cool atmosphere), so drop the added flashlight prefab on the FPS controller so you can see your way around.
Download the post-processing stack from Unity and import. Set your FPS camera to use Deferred rendering, add a post processing behavior script to it and assign the preset profile that comes with the pack. Next, assign the "MainCamera" tag to your FPSController (the parent, not the camera because you'll need the collider to trigger opening doors with the "E" button).
Next, go to Edit > Project Settings > Player and set the color space to Linear.
That should get you going to play the demo scenes (there is a day and night scene already lighted pretty good). Note that if you are using the FPS controller from Unity, there is a bunch of items that block the hallway to go to the gymnasium that you'll want to hide so you can walk through. The gymnasium is SWEET.
Now for my general impression. This asset kicks butt. I opened up an empty scene and started dropping the modular prefabs into it and was building my own school (heck, it doesn't even have to be a school, it could be an old insane asylum or whatever!) and snapping it together in no time.
I can see building a HUGE building out of this. I'm thinking of creating a building for the entrance of a prison where the warden's offices are (if you've ever seen Shawshank Redemption, the building style reminds me of just that).
I really hope this author makes more like this. I have spent easily $2000 on building environment assets over the last year, and this asset is my personal favorite. Brilliantly designed, and with the custom surfacing you can do on select objects, you can easily create AAA scenes that will blow people away.
这个包很大,需要一点导入。这是非常详细的,有这么多,我可以告诉作者喜欢建造这一点。
这里有一些提示,当你得到它进口:
你会想进入一个FPS控制器(使用刚体控制器的标准资产,这样你就有一个对撞机打开门)来探索学校。里面很暗(但是超冷的气氛),所以在FPS控制器上加上手电筒预置,这样你就可以看到你的周围。
从统一和导入中下载后处理堆栈。设置您的FPS相机使用延迟渲染,添加一个后处理行为脚本给它,并分配与包一起出现的预设配置文件。接下来,将“主相机”标签分配给你的FPS-控制器(父相机,而不是相机),因为你需要对撞机来触发“E”按钮打开门。
接下来,转到编辑>项目设置>播放器,并将颜色空间设置为线性。
这应该让你去玩演示场景(有一个白天和夜晚场景已经相当不错)。请注意,如果你使用FPS控制器从统一,有一个项目,阻止走廊去体育馆,你会想隐藏,这样你就可以通过。体育馆是甜的。
现在给我的总体印象。这笔资产踢屁股。我打开了一个空洞的场景,开始把模块化的预制件丢进它里面,建造我自己的学校(Heck,它甚至不必是一所学校,它可能是一个旧的疯人院,或者别的什么!)马上把它合在一起。
我能从这里看到一座巨大的建筑。我正在考虑为监狱入口建一座大楼,监狱管理员的办公室是这样的(如果你见过肖申克的救赎,建筑风格让我想起了这一点)。
我真的希望这个作者更像这样。在过去的一年里,我花了2000美元建造环境资产,这是我个人最喜欢的资产。设计精湛,你可以在选择的物体上做自定义的浮雕,你可以很容易地创造出AAA场景,它会把人们吹走。