资源有问题.或者链接不存在.请私信.看到立马解决Asset store 链接:https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570本帖将持续更新官方版本!注意,更新频率会稍晚与官方数天!-->>插件仅用于学习!!! 如需商用,请购买正版。----想要成大触,天天上元素!<<-- 插件介绍:要求Unity 5.4.6或更高版本。强当前最为接近虚幻蓝图的shader编辑器!上手简单,效果惊人! 新功能
新! 与Unity插件中的Substance兼容
新! 支持自定义渲染纹理
新! 支持HD和轻量级SRP
新! 模板上的多次传递
新! 与Unity 2018的兼容性
新! Xbox One / PS4 /交换机支持
新! 地形支持
新! 着色器模板
HD PBR / Unlit SRP
轻量级PBR / Unlit SRP
自定义RT初始化/更新SRP
后处理效果
Alpha混合粒子
精灵
熄灭
用户界面
新范例
新样本-新范例 2018
物质2018
自定义渲染纹理雨
SRP HD材料类型
SRP轻量级地形
多次失真
投影仪
Sarah Akers和David Marshall的单通道掩蔽
BOXOPHOBIC的Stylized Skybox
由Gil Damoiseaux融化
新模板
自定义RT初始化
自定义RT更新
HD PBR SRP
HD Unlit SRP
新的着色器功能
•物质混合金属
------------------------------------------------------------------------------------------------Requires Unity 5.4.6 or higher.
NEW! Compatible with Substance in Unity plugin
NEW! Support for Custom Render Textures
NEW! Support for both HD and Lightweight SRP
NEW! Multi-Pass on Templates
NEW! Compatibility with Unity 2018
NEW! Xbox One/PS4/Switch Support
NEW! Terrain support
NEW! Shader Templates
• HD PBR/Unlit SRP
• Lightweight PBR/Unlit SRP
• Custom RT Init/Update SRP
• Post-Process effects
• Alpha-Blended particles
• Sprite
• Unlit
• UINew Samples
• Substance 2018
• Custom Render Texture Rain
• SRP HD Material Types
• SRP Lightweight Terrain
• Multi Pass Distortion
• Projectors
• Single Channel Masking by Sarah Akers and David Marshall
• Stylized Skybox by BOXOPHOBIC
• Melting by Gil DamoiseauxNew Templates
• Custom RT Init
• Custom RT Update
• HD PBR SRP
• HD Unlit SRPNew Shader Function
• Substance Blend MetallicLatest Improvements
• Amplify Shader Editor now supports both HD and Lightweight SRP v4.x.x via templates.
• Legacy HD and Lightweight SRP v3.x.x templates are also supplied via Legacy packages.
• Support for Custom Render Texture usage on Unity 2017 and above via Custom RT templates.
• Substances can now also be used on ASE canvas with Unity 2018 and above through the Substance in Unity plugin.
• Can Pan and Zoom ASE canvas camera through keyboard directional keys.
• Support for Material Types into HD PBR SRP template.
• Support for Specular workflow into Lightweight PBR SRP template.
• Custom Options can now be added directly over templates.
• Templates can now be Multi-Pass.
• Amplify Shader Editor is now compatible with Unity 2018.
• Official support for Xbox One/PS4/Switch.
• Texture Array Creator tool now also creates 3D Textures.
• New \'Additional Use Passes\' section on both Surface and Template output nodes.
• Can create terrain shaders, completely from within ASE without external editing required.
• Improved editor rendering pipeline leading to huge performance boost.
• Reduced editor memory allocations resulting on a low Garbage Collector impact.
• Editor more snappy and responsive when auto panning and zooming.
• Multiple fixes over various nodes, editor and samples.
Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full ListThe Editor will continue to be improved in future updates, there are a lot more features currently in development.Notable Features
• Full source-code
• Support for Xbox One/PS4/Switch
• Custom Node API
• Shader Templates
• Shader Functions
• Multi-window Support
• Intuitive, familiar node interface
• Extensive node library
• Instancing Support
• User Contributed Nodes and Shaders
• Growing sample collection
Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production\'s technical specifications.Check out the Overview Video
Learn more at our Product Page
Guide: ASE ManualMake the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.Get in touch, we would love to hear your story, help promote and feature your work.
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