UE虚幻资源 [模型/材质] 美利坚自由女神像观景广场游戏场景虚幻4ue4StatueOfLiberty
发布于
2024-1-18
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引擎插件类型: 模型|贴图 

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https://www.unrealengine.com/marketplace/en-US/product/statue-of-liberty
01-1920x1080-60667a5bba6da32acda9bda3bd6418fc.jpg 02-1920x1080-65256cb172e8dbcaee98d4bb3a12d044.jpg
Limited offer: 80% discount in March
Video preview: Link
Iconic Statue of Liberty with Liberty Island Environment for your game or virtual production!
All textures and materials are unique and made from scratch.
2018 version (Statue of Library Museum is not built yet).
Scene is optimised and runs stable 100+ fps at 1920x1080 with GTX1060. 60fps at 1920x1080 with RayTracing On on 2080Ti. Complete and ready to drop into your project asset.
You are welcome to leave your comments and questions!
Please add a review if you like this product! :)
Support Discord server: https://discord.gg/sutAa5vZ3a
Youtube channel: https://www.youtube.com/channel/UCUbeTyHH-x7OVI6aTLfqCfw
Update 1.1: Water shader improved, central square materials improved. Fallen leaves and grass leaks added.
Update 1.2: Curb material improved, additional details added, lightning reworked
Update 1.3: Additional textures added for walls and sidewalks, puddle decals added, lightning reworked and fog added. Volumetric sound effects added.
Update 1.4: First-person player mode added to test map. Collisions improved
Update 1.5: Paving stone meshes fixed
Technical Details
Features:
Very precise copy of Liberty Island (14.717 acres)
All materials and textures are unique for this project and designed in Quixel Mixer
Work on the project is being continued. Stay tuned for updated versions!
Number of Unique Meshes: 190
Unique materials: 101
Unique textures: 252
Collision: Yes
LODs: Yes
Texture Resolutions: Up to 4k (4096x4096) Most of the textures are downscaled to 2048 or 1024, so quality could be incresed even more by just removing maximum texture size limit for hi-end PCs
Supported Development Platforms:
Windows: Yes
Mac: Yes
Raytracing: supported, but some changes needed due to Unreal Engine Raytracing/WPO problems.
Option 1: Disable Raytracing shadows in Directional Light properties.
Option 2: Open MI_BushLeaves and MI_BushBark and check Disable Wind in both materials. Select all SM_Tree on the level and set Evaluate World Position Offset option to true.

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