Technical Details
Features:
Various modular building pieces, including 2 type's of tunnel sections
Flexible master material, with 4 surface types and vertex color masking support
3 types of pipes, intersections, handles and spline meshes.
7 types of spline mesh wires
Multiple types of water materials, waterfall meshes, splashes, drips and spreading water effects
Brick and concrete rubble
Trash piles, dirt and hanging ceiling grime
13 signs and warnings
3 types of ladders and railings
24 props
13 types of lights, and light blueprints
2 types of grates
Modular catwalks
5 types of doors, 3 doorframes, 2 gates, 2 sewer seals
4 grime decals and 12 large damage decals and 9 small ones
Decal blueprint for creating painted wall text in two fonts with varied degree of damage
Fog and steam leak particle effects
Texture Sizes:
4 4096x4096
242 2048x4096
22 1024x1024
1 256x256
Collision: Yes, custom for level geometry and large props, auto-generated for small props and decorations, where appropriate
Vertex Count: Varied
LODs: Auto-generated
Number of Meshes: 269
Number of Materials and Material Instances: 19 Master materials, 90 Material Instances
Number of Textures: 180
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Desktop
Important/Additional Notes: Some materials utilize vertex painting. Tiling materials: Red - Dirt, Blue - Damage, Green - Overlay (Paint/Grime). Waterfall: Red - Opacity, Blue - Scale. Trash: Red - Opacity, Blue - Texture Set.