1.DDS Change
2.Camera:Shake、Blur、Zoom、LookAt
3.GameObject:Timed Destroy、Reset the number of particles of all particle components under the parent
4.Timeline:Delay、Scale
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描述
1. Cut, paste and obtain the files/folders in Unity project view
2. Expand Fbx to preset, support multiple Fbx to preset (without disassembling)
3. Fixed Fbx turn preset, unified specification generated preset path
4. Fixed the Transform component Reset extension to support multiple game object operations
5. Add view Hierachy and apply modified presets in batches
6. Add Game view screenshot function, support Unity edit status screenshot, Unity runtime screenshot (default shortcut key F9), temporarily do not support continuous screenshots
7. Add Hierachy view function and batch modify material properties (color, etc.) of all child objects below the parent object.
3. Cut resource premise: paste resource path and cut path are not consistent
4.FBX to preset has two options: generate the preset for dismantling (nested FBX in FBX), and generate the preset for the whole (fixed output path :Resources/Prefab/Model).