Unity3D资源 [功能/工具] Bakery - GPU Lightmapper 1.45 unity3d光照系统
发布于
2023-2-4
122
0
引擎插件类型
软件版本要求: unity5.6.0或更高版本
引擎插件类型: 游戏工程 材质|Shader 后处理 其他扩展 

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本帖最后由 秋令6689 于 2022-6-11 21:26 编辑
Bakery - GPU Lightmapper 1.45 unity3d光照系统

Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive.
NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher)
Tested on Unity 5.6 and 2018.1.x
Features:
- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.
- Performance: uses GPU for ray-tracing.
- Uses NVidia AI Denoiser to remove noise, powered by deep learning.
- Fixes common baking artifacts, such as lighting leaks and UV seams.
- Global Illumination (supports custom shaders).
- Sky lighting (HDRI or color).
- Emissive textured meshes.
- IES Lights.
- Directional, point, spot light sources.
- Materials: supports albedo, emissive, opacity.
- Can produce both complete and indirect lightmaps, or even mix both per-light.
- \"Render selected\" button.
- Light probes.
- Automatic atlas packing.
- Supports Mesh Renderers and Terrains.
Things that are not supported yet, but being worked on:
- Directional lightmaps (bump, specular)
- Shadowmask
- LODs

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