UE虚幻资源 [动画/动作] 攻击轨迹追踪显示插件虚幻4UE4 Melee Tracing Plugin
发布于
2023-11-11
113
2
引擎插件类型
软件版本要求: 未知或无明确软件版本限制
引擎插件类型: 其他扩展 

您需要 登录 才可以下载或查看,没有账号?注册

x
价格:50 元素币 百度网盘 收益:0元素币 销量:0
尊敬的游客 ,本内容需要支付后可见.
您可以[充值][发帖] [悬赏] [任务]来赚取积分。
提醒使用【余额支付】需要: ¥5 余额

https://www.unrealengine.com/marketplace/en-US/product/melee-tracing-plugin
image.png image.png
Preview: youtube.com/watch?v=0kQtP9DiNOk

The Melee Tracing Plugin adds a blueprint node(Melee Trace) and C++ Class (MeleeWeapon) used as a base weapon that contains melee tracing functionality. They perform a trace against a character mesh ( instead of the collision cylinder ) So you are given a huge amount of precision over a standard traces. Every parameter of the class and node is exposed and customizeable to your like. Various optimizations have been done so even with a huge amount of traces being done at runtime the performance impact is minimal the system also includes a few extra features that makes the tracing regarding melee combat easier

Features:
• New Blueprint node that includes a melee-focused trace with all of the parameters exposed
• C++ Class that serves as a base weapon / template including the same melee tracing but more tailored towards weapon usage
• Every parameter and event is exposed to blueprints for easy customization
• C++ Source included and commented
• Debugging utilities included (Debug Lines to see the traces in realtime and so on )
• Various Optimizations to make sure that even with many traces at realtime the performance impact is minimal
• Traces against the character mesh, not the collision cylinder resulting in a huge degree of precision
• When using the weapon class, it distributes the traces along the weapon blade, you only input how many traces you want to make and the system generates them
Technical Details
Modules:

• MeleeTracing(Runtime)

Intended Platform: Windows

Support Email:alvarito0020@hotmail.com



Important/Additional Notes: The assets seen in the screenshots are NOT included with the plugin

No MODELS or ANIMATIONS are included with the plugin ONLY the functionality (C++ Class and Blueprint Node)

Example 4.12 Project: mega.nz/#!61JV3DrB!vZRjjQHLPLkKor60hIroUNqrCB1sfOoVqoGZK4xjdOs

Example 4.13 Project: mega.nz/#!ekAwkR4B!rNjQfWBAzsjckpCZRgZfM0Edj8M-0EwruGeFKUjq61s

Example 4.14 Project: mega.nz/#!p0ExmaTL!jHjg-MPNgQtQaJ_Ukogm88OCpdoovxAj9qWwS8DhOJI

Example Project 4.16: https://drive.google.com/open?id=0B-dGpz-3BL8fU3BsYmhmQXN1dVE

Example Project 4.18 > 4.21: https://drive.google.com/open?id ... RHLTFF107vC8d-Is9G7

Update

Did various optimizations to the tracing process, Removed old pawn iterator

Removed distance check from the melee tracing node


本帖被以下画板推荐:

喧闹任其喧闹,自由我自为之

使用道具 举报 登录

回复 <
wangzhenmo  发表于 2022-6-9 19:37:07  
2#
66666666666
回复 收起回复
使用道具

快来发表你宝贵的意见吧!

煎饺jianjiao 实名

通过了实名认证的内容创造者

煎饺

主题
10
精华
1
超神
1
扩散
0
微金
30
智慧
260
余额
0
在线时间
3 小时

短杖 火元素

快速回复 返回顶部 返回列表