新版更新:
Nature Shader sVersion 1.0.1(current)
Released: Mar 10, 2021
Fixed
- Fixed shader compile errors on PS4. 修复PS4的着色器编译错误
- Fixed texture sampler in HDRP. The previous version would ignore texture import settings. 修复HDRP贴图样本,上个版本会忽略贴图导入设置
- Fixed Post-Processing Profile for HDRP demo scene. 修复HDRP 示例场景中的后期设置
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Nature Renderer Version 1.4.3(current)
Released: Mar 9, 2021 New
- Added \"Override Render Queue\" setting to the Advanced section to enable/disable overriding of the render queue for materials.
在高级材质渲染区域中 新增\"Override Render Queue\"
- Billboards now face the camera position if enabled in the project settings.
新增面片面向摄像机坐标,在项目设置中打开 Fixed
- Fixed NullReferenceException that could happen when rapidly editing the terrain multiple times.
- Occlusion Probes are now correctly sampled.
- Fixed IndexOutOfRangeException that could occasionally happen when updating the settings for detail objects.
- Fixed shader compile errors on PS4.
- Fixed shader compile error in HDRP when using forward rendering.
- Fixed error on Nintendo Switch and PS4 that would cause the detail objects to not render when using Procedural Instancing.
修复了PS4 HDRP一系列的渲染错误。 环境遮蔽球现在会正常抽样。 NullReferenceException会在频繁编辑地形的时候正常运行。 Changed
- Improved multithreaded logic and added additional error information in the case of a deadlock.
- Field of View of the main camera is now used when calculating LOD distances for detail objects. The culling distances are automatically updated if the FOV changed.
主摄像机 的视角会在计算LOD距离时使用。当FOV变更时,遮蔽距离自动升级
- LOD Bias setting from the project settings is now used when calculating LOD distances for detail objects.
项目设置中的LOD偏置设置也会在计算LOD距离时所使用
- Updated documentation URLs.