Unity3D资源 [功能/工具] Koreographer Professional Edition Version: 1.5.0 (Sep 28, 2018)
发布于
2023-2-3
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引擎插件类型: 游戏工程 2D资源|工具 其他扩展 

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Requires Unity 4.5.0 or higher.
Format: unitypackage

Koreographer Professional Edition™ simplifies the process of synchronizing gameplay to music in your video game. Its simple editing interface allows you to map rhythms, beats, notes, volume, and other dynamics of the music to events in the game. Koreographer can be used to create rhythm games, make any game more cinematic, enhance game environments with music, and create new controls and music-driven gameplay.

✓ Rapidly create a game with rhythm-based gameplay
✓ Author lip syncing for your audio with ease
✓ Create subtitles to audio files with precision timing
✓ Tie game parameters to MIDI events and data
✓ Use the \"Analyze\" button to automatically generate Koreography!
✓ Synchronized multi-layer audio playback support out of the box!
✓ Supports all major runtime environments, including mobile, console, and VR platforms
✓ Completely functional Karaoke and Rhythm Game demos included!
✓ Integration with the Wwise* audio engine!
✓ Integration with the Fabric audio engine!
✓ Integration with the SECTR Audio editor extension!
✓ Integration with the Master Audio editor extension!
✓ Integration with the PlayMaker™ visual scripting system!

The Koreographer Professional Edition™ editor extension contains the editor tool, MIDI Converter, documentation, demo content, lightweight runtime, sample song with sample Koreography.
Koreographer Professional Edition™ was a Unity Awards 2016 Asset Store Award Runner-up!

Changes in version 1.5.0 (current) released Sep 28, 2018
1.5.0 - Audio Scrubbing! Playback Anchor! Faster Zoom! Custom Payloads! Oh, and a sprinkling of bug fixes!

・[NEW] [PRO] Custom Payload support! With a flash of inspiration, we figured out how to enable you to supply your own Payload types to the Koreography system. Currently this requires that you also provide a custom KoreographyTrack class to contain them. See the Custom Payload Demo for documentation and a working example.
・[NEW] [PRO] New Demo: Custom Payload! Alongside the Custom Payload support, we\'ve included a working example in the form of a demo package. This package includes detailed documentation of the feature and a working custom payload type: the MaterialPayload.
・[NEW] [PRO] New AssetPayload type! The AssetPayload can contain references to Prefabs, AudioClips, or any asset in the Project View.
・[NEW] Playback Anchor in the Koreography Editor! It is now possible to set a Playback Anchor in the Koreographer Editor. This allows you to specify the location to which the audio resets when playback is Stopped (via the stop button or with keyboard shortcuts). Access this feature by right-clicking on the waveform view.
・[NEW] Audio Scrubbing in the Koreography Editor! You can now hear a preview of the audio at any point in the waveform view by holding the ALT key and moving the mouse across the timeline. Please be aware that this feature is dependent upon the current zoom level.
・More responsive zooming! When zoomed out far enough, the Koreography Editor will automatically switch to a logarithmic zoom, enabling you to more quickly move through useful zoom levels.
・[PRO] Adjust the MIDI Converter to have a fixed width and minimum height to always show available content. The window metrics now match the design intent. Please let us know if this causes any usability issues.
・Fixed a number of locations in rarely used runtime code that could cause some unexpected allocations.
・Fix overwriting Koreography references when selecting duplicate objects with separate Koreography specified for a common Koreography field. The Koreography Property Drawer now properly supports reporting \"multiple values\" in these situations.
・Fix small bug in zoom level calculation.
・Fix the path used in New/Load operations on Koreography and KoreogrpahyTrack assets to properly point at the most-recently-used path, if one exists.
・Fix triggering the API Updater on Unity 5.6 and up when first importing Koreographer.
・[PRO] Fix an edge in the MIDI Converter wherein notes that would end-and-begin in the same instant (MIDI delta of 0) would be imported incorrectly.
・[PRO] Fix the contents of the tooltip for the Event ID in the Koreography Track Export tab of the MIDI Converter.

Differences between Koreographer Professional and Koreographer Standard:


At the bottom of this post you may find and download Koreographer (standard edition)


















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