Unity3D资源 [模型/材质] Liquid Volume Version: 4.4 (Oct 07, 2018)
发布于
2022-7-24
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引擎插件类型
软件版本要求: 未知或无明确的软件版本限制
引擎插件类型: 材质|Shader 其他扩展 

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本帖最后由 猫爪君 于 2021-7-15 19:24 编辑

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Liquid Volume is a powerful and highly customizable shader that simulates realistic and animated liquid containers. Can be used in 3D scenes and 2D UI (demos included).

Liquid Volume is super easy and fun to use: just add the main script to any gameobject with a mesh to convert it into a liquid container!

Liquid Volume works with cylinders, cubes, spheres and since v3 also with irregular shapes (like potions, bottles and similar flasks).

Includes the following ready to use prefabs:
• Sphere flask
• Cylinder flask
• Cube flask
• Beaker
• Bottle
• Glass
• Circular flask
• 2 Magic Orbs
• 6 Potions
• ... even a fillable beer glass!
Experiment with your models and save your own prefabs!

*** Features ***

- Volumetric-based shader for realistic 3D liquid, foam and smoke rendering.
- 5 main variants included: simple (no murkiness), default (blends two liquid components + sparkling effect + PBS flask + refraction blur), default with no flask, texture bumped (which adds overlay texture, bump and distortion effects to the flask) and reflections (uses a cubemap to render glossy reflections).
- Refraction Blur + Refraction Distortion with depth aware option.
- Light Scattering support.
- PBS flask shader, reacts properly to surrounding lighting.
- Casts realistic shadows.
- Can react to external forces and accelerations simulating physics animations according to container movement direction and velocities.
- Lot of options controlled by a custom inspector! Quickly customize smoke, foam, liquid and flask visual properties like colors, noise, alpha, turbulence, sparkling intensity, deep obscurance, density, thickness, glossiness, smoke speed, ....

All scenes shown in the demo video included in the asset (Volumetric Fog & Mist used as background in some parts of the video not included).

Tested on Windows/Mac/Mobile (iPhone 7+/Galaxy 6). VR and Single Pass Stereo Rendering support. WebGL and older mobile devices (SM 2.0) limited to simple detail level.







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mxlhy  发表于 2021-5-7 10:32:16  
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