We all know how easy it is to work with clean and organized Blueprints. They help us develop faster and keep us focused. Keeping your systems independent and autonomous is one of the key benefits our plugin brings to the table. It provides an extensible pattern that allows the developer to use Events to trigger functionality across multiple blueprints without creating dependencies and eliminating casting.
Upcoming plans
Different variations for invoke nodes (Invoke on closest target, Invoke on target under mouse, Invoke on target in front) +2.5$ ETA: Q3 2021
Video tutorial for creating an interaction system +5.0$ ETA: Q1 2022
Documentation and guidelines for Multiplayer support +0.0$ ETA: Q2 2022
Custom nodes for payload splitting +2.5$ ETA: Q2 2022
Technical Details
Features
Dynamic event-driven system
Optimized Observer Pattern implementation
Invoke your Events anywhere inside blueprints
Add optional Payload data to send data across blueprints & systems
Add Listeners for your Events inside Actors, Components, UI Widgets or implement your own.
Your logic for each listener as Event delegates
Completely modular K2 Nodes.
Code Modules
Editor: Create event assets and add descriptions for them. Access to custom BP Nodes.
Run-time: Allow easy access to an event driven-system. Broadcasting your events across all listeners.