UE虚幻资源 [其它类型] 多人移动插件虚幻4UE4 Multiplayer Locomotion System
发布于
2023-10-5
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引擎插件类型
软件版本要求: 未知或无明确软件版本限制
引擎插件类型: 其他扩展 

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https://www.unrealengine.com/marketplace/en-US/product/moveit-locomotion-system
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"It just works"
The most common feedback MoveIt! receives from many customers

But... What is MoveIt!
MoveIt! is a semi-procedural locomotion system for Unreal Engine 4 featuring full network replication and easy integration. MoveIt! is aimed at all game types, and works especially well with shooters or melee games that are camera-facing.


See the feature overview video here!
In-depth and forever growing documentation and tutorials here!
Highly active support Discord here!
Download Packaged Demo of Example Project

MoveIt! was spawned from a need for high quality, replicated, and performance focused locomotion that simply did not exist. Very clean, easy to use, well documented and works flawlessly in multiplayer while being built on top of a solid foundation allowing for on-going updates and improvements.

MoveIt! also utilizes multi-threaded animation which is very rare with marketplace assets, and will allow you to have more characters with better performance!


Versions:
Ongoing:

UE4.27 -> MoveIt 2.314 and up
UE4.26 -> MoveIt 2.1 and up
Discontinued:

UE4.25 -> MoveIt 2.045
UE4.24 -> MoveIt 2.042
UE4.23 -> MoveIt 1.30
UE4.22 -> MoveIt 1.03
Technical Details
Features:

Best Turn in Place System (Probably Ever)
Procedural Strafing (orientation warping)
Procedural Gait (speed warping)
Sprinting / Crouch Running / Floor Sliding
Pivoting (Very Robust / Customizable)
Procedural Ducking (under obstacles)
Speed (and more) based on surface
Procedural Foot IK and Floor Orientation
Semi-procedural Animation
Impacts with walls, scuffing walls, impact with other characters
Procedural Footstep System that works with any bone
Transitions cleanly between all game modes (see feature overview)
View Component with camera blending and character state transitions (see feature overview)
Procedural Look Targets
Twitch Bones (procedural hit reaction)
Weapon Pose Adjustment (weapon and offhand placement)
Full network prediction and replication
Easy to integrate, easy to work with
Clean and efficient multi-threaded animation

Network Replicated: Yes - Completely!

Supported Development Platforms:

Win32
Win64
Supported Target Build Platforms:

Win32
Win64

参与人数 7 元素币 +102 活跃度 +23

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wangzhenmo  发表于 2022-6-9 19:35:55  
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Weidaliya  发表于 2022-6-9 20:49:59  
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资源甚好,发帖艰辛,且阅且珍惜
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