Open demo map, press play and this what you get: Youtube (excluding audio).
Northern environment with pines, spruces and birches.
Also check my other assets HERE !
Playlist of all my assets HERE
技术细节
10 master materials
28 instances
2 blueprints (one usage combined)
1 demo level
1 overview map
2 particles ( 1+variation )
1 sequence
1 skeletal mesh + phys asset + 1 animation (bird, flapping, used in bp to create a flock that follows spline)
48 Static meshes
29 Textures (0.5k-4k)
LODS: 1-4
Trees have billboards: YES
2 uv channels
collisions: automatically generated, in engine adjusted
Scaled to epic skeleton : YES
vert count: 200 - 58 000 (billboards 2-4 polys)
Landscape material has 2 layers and 2 grasstypes. 1 for snowy and frozen vegetation and 1 for others.
Grasstypes include twigs and grass. Other foliage on demo-level is painted with foliage painter.
No slapmasks or height/slope-blends used
Bird flock blueprint is to make a distant flock following spline.
The bird itself is a 2 bone, 1 flapping animation, less than 10 polygons and
meant to be used only in distance from player
Vertex paint (red channel) is used to paint wet parts of frozen lake surface
Fog Particles needs exponential height fog on level to work. 2 density versions.
Demo map 8x8km (some edges of the map not as finalized as the parts seen in video)
Tested with win 64 / gtx 1070 - 45fps at lowest (1920x1080 / epic scalability settings), 60+ on average